Zephyr

Zephyr

Command the power of the wind. Zephyr’s cyclonic abilities protect her, deal high damage, and provide crowd control. She swoops in from above and leaves a path of destruction.

Vital Stats
Health 455555
Shield 455555
Armor 105105
Energy
1.10× Sprint 26%26% Armor DR 12 Mod Slots

Passive Ability

Zephyr moves faster and falls slower while airborne. Also gain 150% Critical Hit chance with weapons while airborne.

Abilities (4)

Cast with the 1-4 keys. Damage, range, duration and energy cost scale with the mods you equip.

Tail Wind

Energy25

Hold while airborne to hover Zephyr with reduced movement. From the air, tap to dash forward, or aim down to dive bomb enemies below.

Stat Rank 1 / 2 / 3 / max
Radius 4 / 5 / 6 / 7 m
Damage 375 / 450 / 600 / 750
Air Speed 30 m/s
Duration 0.3 / 0.35 / 0.35 / 0.4
Air Range 1.5 / 1.6 / 1.8 / 2 m
Strength 1 / 2 / 3 / 5
Drain / Second 5
Augment Target Fixation

Tail Wind Augment: Casting Tail Wind resets Zephyr’s bullet jump. Each enemy hit increases Tail Wind Damage by 100%. Damage resets upon being on the ground for 2s.

Stat Rank 1 / 2 / 3 / max
Percent 40 / 60 / 80 / 100%

Airburst

Energy50

Launch a burst of massively dense air. Hold to send enemies flying, tap to pull them toward the burst. Damage increases per enemy hit.

Stat Rank 1 / 2 / 3 / max
Damage 200 / 300 / 400 / 500
Radius 4 / 5 / 7 / 8 m
Damage Growth / Enemy 35%
Augment Airburst Rounds

Airburst Augment: Each enemy hit by Airburst increases secondary damage by 40% for 14s.

Stat Rank 1 / 2 / 3 / max
Damage 10 / 20 / 30 / 40%
Duration 5 / 8 / 11 / 14 s

Tornado

Energy100

Create deadly tornadoes that seek out and engulf enemies. Tornadoes deal the elemental Damage Type they absorb the most. Shoot engulfed enemies to inflict extra damage. Hold for stationary tornadoes or tap for wandering ones.

Stat Rank 1 / 2 / 3 / max
Damage / Second 50 / 75 / 100 / 160
DURATION 10 / 12 / 15 / 20 s
Tornadoes 2 / 2 / 3 / 3
Radius 15 / 17 / 20 / 25 m
Augment Funnel Clouds

Tornado Augment: Creates 8 additional tornadoes. All tornadoes are 50% their original size and won't pick up enemies.

Stat Rank 1 / 2 / 3 / max
Num Tornadoes 2 / 4 / 6 / 8
Size Mult 50%

Turbulence

Energy75

Creates a wind shield around Zephyr, redirecting all incoming projectiles.

Stat Rank 1 / 2 / 3 / max
Shield Radius 3 / 4 / 5 / 6 m
DURATION 10 / 12 / 15 / 20 s
Augment Jet Stream

Turbulence Augment: Turbulence increases Movement Speed by 40% and Projectile Speed by 100% for Zephyr and her allies.

Stat Rank 1 / 2 / 3 / max
Movement Speed 20 / 25 / 30 / 40%
Projectile Speed 50 / 65 / 80 / 100%

Acquisition

Platinum Price
275
Sell-back Credits
10,000

Crafting

Foundry · Blueprint
Zephyr Research
Build25,000 Blueprint35,000 3d 50
Components · 4 Credits Build Time Rush Ingredients
Zephyr Neuroptics
15,000 12h 25
150× Circuits 200× Oxium 200× Polymer Bundle 500× Salvage
Zephyr Chassis
15,000 12h 25
200× Oxium 900× Nano Spores 50× Rubedo
Zephyr Systems
15,000 12h 25
1× Control Module 200× Oxium 500× Polymer Bundle 400× Plastids
Orokin Cell
15,000 2
50,000× Alloy Plate 50,000× Nano Spores 25,000× Salvage

Polarity Slots

Slot 0
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Slot 1
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Slot 2
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Slot 3
Slot 4
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Slot 5
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Slot 6
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Slot 7
V
Slot 8
D
Slot 9
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Slot 10
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Slot 11
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