Zephyr
Command the power of the wind. Zephyr’s cyclonic abilities protect her, deal high damage, and provide crowd control. She swoops in from above and leaves a path of destruction.
Passive Ability
Zephyr moves faster and falls slower while airborne. Also gain 150% Critical Hit chance with weapons while airborne.
Abilities (4)
Cast with the 1-4 keys. Damage, range, duration and energy cost scale with the mods you equip.
Tail Wind
25
Hold while airborne to hover Zephyr with reduced movement. From the air, tap to dash forward, or aim down to dive bomb enemies below.
| Stat | Rank 1 / 2 / 3 / max |
| Radius | 4 / 5 / 6 / 7 m |
| Damage | 375 / 450 / 600 / 750 |
| Air Speed | 30 m/s |
| Duration | 0.3 / 0.35 / 0.35 / 0.4 |
| Air Range | 1.5 / 1.6 / 1.8 / 2 m |
| Strength | 1 / 2 / 3 / 5 |
| Drain / Second | 5 |
Augment
Target Fixation
Tail Wind Augment: Casting Tail Wind resets Zephyr’s bullet jump. Each enemy hit increases Tail Wind Damage by 100%. Damage resets upon being on the ground for 2s.
| Stat | Rank 1 / 2 / 3 / max |
| Percent | 40 / 60 / 80 / 100% |
Airburst
50
Launch a burst of massively dense air. Hold to send enemies flying, tap to pull them toward the burst. Damage increases per enemy hit.
| Stat | Rank 1 / 2 / 3 / max |
| Damage | 200 / 300 / 400 / 500 |
| Radius | 4 / 5 / 7 / 8 m |
| Damage Growth / Enemy | 35% |
Augment
Airburst Rounds
Airburst Augment: Each enemy hit by Airburst increases secondary damage by 40% for 14s.
| Stat | Rank 1 / 2 / 3 / max |
| Damage | 10 / 20 / 30 / 40% |
| Duration | 5 / 8 / 11 / 14 s |
Tornado
100
Create deadly tornadoes that seek out and engulf enemies. Tornadoes deal the elemental Damage Type they absorb the most. Shoot engulfed enemies to inflict extra damage. Hold for stationary tornadoes or tap for wandering ones.
| Stat | Rank 1 / 2 / 3 / max |
| Damage / Second | 50 / 75 / 100 / 160 |
| DURATION | 10 / 12 / 15 / 20 s |
| Tornadoes | 2 / 2 / 3 / 3 |
| Radius | 15 / 17 / 20 / 25 m |
Augment
Funnel Clouds
Tornado Augment: Creates 8 additional tornadoes. All tornadoes are 50% their original size and won't pick up enemies.
| Stat | Rank 1 / 2 / 3 / max |
| Num Tornadoes | 2 / 4 / 6 / 8 |
| Size Mult | 50% |
Turbulence
75
Creates a wind shield around Zephyr, redirecting all incoming projectiles.
| Stat | Rank 1 / 2 / 3 / max |
| Shield Radius | 3 / 4 / 5 / 6 m |
| DURATION | 10 / 12 / 15 / 20 s |
Augment
Jet Stream
Turbulence Augment: Turbulence increases Movement Speed by 40% and Projectile Speed by 100% for Zephyr and her allies.
| Stat | Rank 1 / 2 / 3 / max |
| Movement Speed | 20 / 25 / 30 / 40% |
| Projectile Speed | 50 / 65 / 80 / 100% |
Acquisition
Crafting
| Components · 4 | Credits | Build Time | Rush | Ingredients |
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