Yareli
The waverider can unleash a flood of destruction on the battlefield. Yareli’s aqueous attacks deal high damage. Surf’s up. Enemies down.
Passive Ability
Yareli gains +200% Critical Chance for Secondary weapons when she has been moving for at least 1.5s.
Abilities (4)
Cast with the 1-4 keys. Damage, range, duration and energy cost scale with the mods you equip.
Merulina
25
Summon Merulina, a rideable creature of the waves, and the inspiration for K-Driving. Merulina protects Yareli by absorbing a large portion of incoming damage.
| Stat | Rank 1 / 2 / 3 / max |
| Health | 3000 / 4500 / 6000 / 7500 |
| Damage Reduction | 90% |
| Time Invulnerable | 4 s |
Augment
Merulina Guardian
Merulina Augment: Enemies eliminated during Sea Snares heal 20% of Merulina's health. Upon healing, gain +200% Reload Speed and Fire Rate on Secondary weapons for 20s.
| Stat | Rank 1 / 2 / 3 / max |
| Heal | 5 / 10 / 15 / 20% |
| Speed | 50 / 100 / 150 / 200% |
| Duration | 8 / 12 / 16 / 20 s |
Sea Snares
25
Form five water globules that seek out enemies and expand on contact, simultaneously damaging and immobilizing their victims. Enemies hit by the globules take increased damage from all sources.
| Stat | Rank 1 / 2 / 3 / max |
| RANGE | 15 / 20 / 25 / 30 m |
| Duration | 6 / 8 / 10 / 12 s |
| Damage / Second | 100 / 150 / 200 / 250 |
| Damage Increase / Second | 50 / 75 / 100 / 125 |
| Damage Vulnerability | 125 / 150 / 175 / 200% |
Aquablades
75
Tear through foes with a trio of orbiting aquatic blades.
| Stat | Rank 1 / 2 / 3 / max |
| Duration | 25 / 30 / 35 / 45 s |
| Damage | 350 / 450 / 600 / 750 |
Augment
Surging Blades
Aquablades Augment: Activate Aquablades when the ability is in use or cooldown to throw one blade. Blades gain —% damage when any Aquablade hits an enemy. No cost to throw with Merulina.
| Pct | — |
Riptide
100
Drag enemies into a crushing maelstrom and then blow them away in a watery burst. Each enemy trapped in the vortex increases the burst's damage.
| Stat | Rank 1 / 2 / 3 / max |
| Range | 25 / 30 / 35 / 40 |
| DURATION | 4 / 6 / 8 / 10 s |
| RANGE | 15 m |
| Damage | 1000 / 1500 / 2000 / 2500 |
| Damage / Second | 200 / 300 / 400 / 500 |
| DAMAGE INCREASE / ENEMY | 50% |
Acquisition
Crafting
| Components · 4 | Credits | Build Time | Rush | Ingredients |
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