Trinity
Trinity embodies redemption and health. Her extraordinary healing powers support allies. Where others destroy, she restores.
Passive Ability
Allies in <AFFINITY_SHARE>Affinity Range gain —% of Trinity's Max Energy as Health.
Abilities (4)
Cast with the 1-4 keys. Damage, range, duration and energy cost scale with the mods you equip.
Blessing
100
Restore the health and shields of allies within <AFFINITY_SHARE>Affinity Range while reducing the damage they take from enemies.
| Stat | Rank 1 / 2 / 3 / max |
| Restoration | 40 / 50 / 75 / 80% |
| Damage Reduction | 25 / 30 / 40 / 50% |
| DURATION | 8 / 10 / 12 / 15 s |
Augment
Champion's Blessing
Blessing Augment: Gain Primary and Secondary Critical Chance for 30s for each percent you heal on allies up to —%.
| Stat | Rank 1 / 2 / 3 / max |
| Duration | 12 / 18 / 24 / 30 s |
| Cap | — |
Energy Vampire
50
Allies will gain energy over time when enemies are marked with Energy Vampire.
| Stat | Rank 1 / 2 / 3 / max |
| RANGE | 100 m |
| DURATION | 5 / 6 / 7 / 9 s |
| Radius | 15 / 17 / 20 / 25 m |
| Energy / Pulse | 10 / 15 / 20 / 25 |
| Damage | 25% |
Augment
Vampire Leech
Energy Vampire Augment: Excess Energy replenishes Shields by 225%.
| Stat | Rank 1 / 2 / 3 / max |
| Shield Pct | 150 / 175 / 200 / 225% |
Link
75
Any damage taken while Link is active will be channeled to a nearby enemy.
| Stat | Rank 1 / 2 / 3 / max |
| Enemies Affected | 1 / 2 / 2 / 3 |
| Radius | 12 / 14 / 17 / 20 m |
| DURATION | 14 / 16 / 18 / 20 s |
| Damage Redirection | 50 / 60 / 70 / 75% |
Augment
Abating Link
Link Augment: Reduces Armor Rating by 60% on enemies targeted by Link.
| Stat | Rank 1 / 2 / 3 / max |
| Armor Reduction | 30 / 40 / 50 / 60% |
Well of Life
25
Create a well of life on an enemy who will absorb Status Effect damage intended for nearby allies. Allies gain additional Health when they attack the target. If allies die, enemies in the well of life die in their stead.
| Stat | Rank 1 / 2 / 3 / max |
| RANGE | 100 m |
| LIFE STEAL | 0.25 / 0.5 / 0.75 / 1% |
| DURATION | 13 / 15 / 17 / 20 s |
| Radius | 20 m |
| Health / Second | 25 / 50 / 75 / 100 |
| Immortality Cooldown | 60 |
| Immortality Duration | 5 s |
| Max Targets | 3 |
Augment
Pool of Life
Well of Life Augment: On death, marked enemies will drop 4 Health Orbs with a 100% chance of dropping an Energy Orb.
| Stat | Rank 1 / 2 / 3 / max |
| Health Orbs | 1 / 2 / 3 / 4 |
| Energy Orb Chance | 100% |
Acquisition
Crafting
| Components · 4 | Credits | Build Time | Rush | Ingredients |
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