Qorvex
Albrecht Entrati designed Qorvex to protect a Chosen Operator from the unique hazards of his lab. A Crucible Core gives Qorvex high survivability as he provides crowd control.
Passive Ability
Weapons wielded by Qorvex have an additional +3 Punch Through.
Abilities (4)
Cast with the 1-4 keys. Damage, range, duration and energy cost scale with the mods you equip.
Disometric Guard
75
Guard yourself and nearby allies against Status Effects. Each time Qorvex kills or assists in killing an enemy affected by Radiation Status, the number of Status Effects Disometric Guard can prevent increases.
| Stat | Rank 1 / 2 / 3 / max |
| Max Stacks | 5 / 7 / 8 / 10 |
| Initial Stacks | 2 / 3 / 4 / 5 |
| Strength | 200 / 300 / 400 / 500 |
| Area Damage | 200 / 300 / 400 / 500 |
| Chance Per Status | 10% |
Crucible Blast
100
Release a beam from Qorvex's Crucible Core. Each enemy struck suffers Radiation Damage with a guaranteed Status Effect. Enemies affected by Radiation Status explode in a chain reaction.
| Stat | Rank 1 / 2 / 3 / max |
| RANGE | 40 m |
| Damage / Second | 2500 / 5000 / 7500 / 10000 |
| Explosion Base Damage | 200 / 300 / 400 / 500 |
| Explosion Damage Per Status | 100 / 150 / 200 / 250 |
| Explosion Radius | 5 / 6 / 7 / 8 m |
Augment
Fused Crucible
Crucible Blast Augment: Becomes a channeled ability consuming <LOWER_IS_BETTER>— <ENERGY> Energy/s that ramps up. While active Chyrinka Pillars trigger chain reactions and their duration is frozen. Mobility is greatly reduced.
| Energy | — |
Chyrinka Pillar
25
Summon a Chyrinka Pillar that slows enemies. It pulses Radiation Damage with a guaranteed Status Effect.
| Stat | Rank 1 / 2 / 3 / max |
| Duration | 20 / 25 / 30 / 35 s |
| Radius | 5 / 6 / 7 / 8 m |
| DAMAGE | 700 / 800 / 900 / 1000 |
| Empowered Duration | 5 s |
| Max Pillars | 2 |
| Slow | 35% |
Containment Wall
50
Contain the threat. Qorvex summons walls that slam together, damaging all enemies caught between them and inflicting Radiation Status.
| Stat | Rank 1 / 2 / 3 / max |
| RANGE | 14 / 16 / 18 / 20 m |
| Damage | 2000 / 2500 / 3000 / 3500 |
| Damage / Second | 125 / 150 / 175 / 200 |
| Damage Vulnerability | 25% |
Augment
Wrecking Wall
Containment Wall Augment: Strip —% of armor and shields from struck enemies. Hitting — or more enemies will restart the duration of any Chyrinka Pillars and empower them.
| Strip | — |
| Count | — |
Acquisition
Crafting
| Components · 4 | Credits | Build Time | Rush | Ingredients |
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