Octavia

Octavia

Octavia turns bass, beat, and melody into a symphony of devastation. The music of her Mandachord gives her high survivability and supports allies. Her composition means the enemy’s destruction.

Vital Stats
Health 270370
Shield 180280
Armor 160160
Energy 175225
1.05× Sprint 35%35% Armor DR 12 Mod Slots

Passive Ability

Replenish energy over 5s for Octavia and allies within 10m when abilities are activated.

Abilities (4)

Cast with the 1-4 keys. Damage, range, duration and energy cost scale with the mods you equip.

Amp

Energy100

Draws power from the decibel level of sound in the area and uses it to amplify a damage buff for Octavia and her allies. It also doubles the damage and range of nearby Mallets.

Stat Rank 1 / 2 / 3 / max
Radius 8 / 10 / 12 / 14 m
Duration 30 s

Resonator

Energy50

Launches a rollerball that charms foes to follow it. Combines with the Mallet to create a roving ball of sonic destruction.

Stat Rank 1 / 2 / 3 / max
Duration 8 / 12 / 16 / 20 s
Min Charm Radius 3 / 4 / 5 / 6 m
Max Charm Radius 8 / 10 / 12 / 15 m
Damage / Charm 25 / 50 / 75 / 125
Radius 10
FIRE RATE 0.9
Augment Conductor

Resonator Augment: Reactivate the ability to command Resonator to move to your aim point at 150% Speed.

Stat Rank 1 / 2 / 3 / max
Speed 100 / 115 / 135 / 150%

Metronome

Energy75

Grants buffs to those who consistently perform actions in time to Octavia's music. Timed jumps offer the Vivace speed buff. Crouching on the beat grants cloaking with the Nocturne buff. Firing rhythmically bestows Opera multishot buff. Timed melee swings give the Forte damage buff.

Stat Rank 1 / 2 / 3 / max
Radius 6 / 8 / 10 / 12 m
Duration 8 / 12 / 16 / 20 s
Armor Increase 10 / 15 / 20 / 35%
Buff Duration 5 / 8 / 12 / 15 s
SPEED 10 / 15 / 20 / 30%
MULTISHOT 12 / 20 / 25 / 30%
MELEE DAMAGE 20 / 25 / 25 / 30%

Mallet

Energy25

Rhythmically beats damage into nearby enemies and draws their fire. Damage inflicted on the Mallet increases its lethality.

Stat Rank 1 / 2 / 3 / max
Damage Multiplier 1 / 1.5 / 2 / 2.5 x
Radius 5 / 6 / 8 / 10 m
Duration 8 / 12 / 16 / 20 s
Augment Partitioned Mallet

Mallet Augment: Create an additional Mallet with <LOWER_IS_BETTER>% reduced range.

Range

Acquisition

Platinum Price
225

Crafting

Foundry · Blueprint
Octavia
Build25,000 Blueprint35,000 3d 50
Components · 4 Credits Build Time Rush Ingredients
Octavia Neuroptics
15,000 12h 25
1,000× Oxium 4,800× Polymer Bundle 2,600× Plastids 5× Neural Sensors
Octavia Chassis
15,000 12h 25
6,000× Polymer Bundle 25,000× Salvage 1,500× Plastids 3× Neurodes
Octavia Systems
15,000 12h 25
2,000× Kuva 3,000× Circuits 20× Morphics 5× Orokin Cell
· Mandachord

Polarity Slots

Slot 0
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Slot 1
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Slot 5
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Slot 11
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