Mag

Mag

Take down your enemies with magnetic force. Mag alters magnetic fields to provide crowd control and strip enemy defenses. Few can resist her attraction or her repulsion.

Vital Stats
Health 180280
Shield 455555
Armor 105105
Energy 140190
26%26% Armor DR 12 Mod Slots

Passive Ability

Nearby items gravitate toward Mag for easy collection.

Abilities (4)

Cast with the 1-4 keys. Damage, range, duration and energy cost scale with the mods you equip.

Magnetize

Energy50

(TAP) Enclose a target in a magnetic field that ensnares nearby enemies and deals damage over time. The field pulls Polarize Shards that orbited Mag and shrapnel into the deadly mix. (HOLD) Mag surrounds herself in a magnetic field that absorbs ranged attacks and reflects damage back in a destructive cone.

Stat Rank 1 / 2 / 3 / max
Radius 4 m
Engine value 6
Duration 10 / 12 / 13 / 15 s
Explosion Damage 50 / 150 / 200 / 300
Explosion Radius 15 m
Damage Multiplier 1.25 / 1.5 / 1.75 / 2 x
Damage / Second 0
Absorption Multiplier 2 x
Absorb / Second 10 / 15 / 20 / 25
Shrapnel Damage 200 / 300 / 400 / 500
Damage Absorption 10 / 15 / 20 / 25%
Angle 120°
Augment Magnetized Discharge

Magnetize Augment: Recast on the target to detonate. Enemies hit have a % chance to be disarmed. Passive: +% Magnetize Range.

Chance
Range

Crush

Energy100

Magnetize the bones of nearby enemies, causing them to collapse upon themselves.

Stat Rank 1 / 2 / 3 / max
Radius 18 m
Damage 800 / 1000 / 1250 / 1500
Magnetized Damage 800 / 1000 / 1250 / 1500
Shield / Hit 10 / 15 / 20 / 25
Augment Fracturing Crush

Crush Augment: Crush gains +% casting speed. The armor of surviving enemies decreases by 75% and they are unable to move for 7s.

Stat Rank 1 / 2 / 3 / max
Speed
Armour 30 / 45 / 60 / 75%
Duration 4 / 5 / 6 / 7 s

Pull

Energy25

Mag stuns enemies as she manifests a magnetic vortex. The vortex pulls in Polarize Shards and stunned enemies to place them directly in front of her.

Stat Rank 1 / 2 / 3 / max
RANGE 25 m
DAMAGE 100 / 125 / 150 / 300
Augment Sapping Reach

Pull Augment: Steals up to 25 Energy from the target.

Stat Rank 1 / 2 / 3 / max
Energy 10 / 15 / 20 / 25

Polarize

Energy75

Emit an energy pulse that depletes enemy shields and armor as it restores ally shields. Debris left over from the pulse becomes Polarize Shards. Nearby Polarize Shards orbit Mag and cut enemies, inflicting Slash Status Effect.

Stat Rank 1 / 2 / 3 / max
Radius 8 m
Duration 5 s
Damage 250 / 300 / 350 / 400
Damage Multiplier 1 / 1.5 / 2 / 2.5 x
Augment Shield Overload

Polarize Augment: Increases the time for the target's Shields to regenerate by 9s.

Stat Rank 1 / 2 / 3 / max
Shield Delay 4 / 5 / 7 / 9 s

Acquisition

Platinum Price
75
Sell-back Credits
10,000

Crafting

Foundry · Blueprint
Mag
Build25,000 1d 50
Components · 4 Credits Build Time Rush Ingredients
Mag Neuroptics
15,000 12h 25
150× Alloy Plate 1× Neural Sensors 150× Polymer Bundle 500× Rubedo
Mag Chassis
15,000 12h 25
1× Morphics 1,000× Ferrite 300× Rubedo
Mag Systems
15,000 12h 25
1× Control Module 1× Morphics 500× Salvage 220× Plastids
Orokin Cell
15,000 2
50,000× Alloy Plate 50,000× Nano Spores 25,000× Salvage

Polarity Slots

Slot 0
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Slot 1
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Slot 2
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Slot 3
Slot 4
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Slot 5
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Slot 6
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Slot 7
Slot 8
V
Slot 9
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Slot 10
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Slot 11
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