Gyre

Gyre

Annihilate enemies with the conductivity of coils and transmitters. Gyre’s electric attacks provide crowd control. She is the embodiment of elegant theory.

Vital Stats
Health 270370
Shield 550650
Armor 105105
Energy 190240
26%26% Armor DR 12 Mod Slots

Passive Ability

Gyre's abilities have a 10% chance to deal critical damage for each Electrical status that affects the enemy.

Abilities (4)

Cast with the 1-4 keys. Damage, range, duration and energy cost scale with the mods you equip.

Cathode Grace

Energy75 60s

Gain a brief burst of increased Critical Chance and Energy Regen, with each kill extending duration of Cathode Grace. Casting is on a cooldown.

Stat Rank 1 / 2 / 3 / max
Duration 8 s
Duration / Kill 3 s
CRITICAL CHANCE 25 / 30 / 40 / 50%
ENERGY RATE 1 / 1.15 / 1.3 / 1.5
Augment Cathode Current

Cathode Grace Augment: Eliminating an enemy while Cathode Grace is active will release an additional discharge from Rotorswell with 200% Damage and extend its duration by the same amount.

Stat Rank 1 / 2 / 3 / max
Pct 50 / 100 / 150 / 200%

Rotorswell

Energy100

Gyre’s mechanisms spin at incredible speeds, generating an Electric Field that shocks nearby enemies. When Gyre gets a critical hit, a large electrical discharge will chain from the enemy that was hit to nearby enemies.

Stat Rank 1 / 2 / 3 / max
DURATION 10 / 14 / 18 / 22 s
RANGE 4 m
Damage 100 / 150 / 200 / 250
Discharge Range 10 m
Discharge Damage 250 / 350 / 400 / 500
Augment Reverse Rotorswell

Rotorswell Augment: 35% of damage received is redirected toward the instigator as Electricity Damage.

Stat Rank 1 / 2 / 3 / max
Redirect 20 / 25 / 30 / 35%

Arcsphere

Energy25

Launch a Gyratory Sphere that will deal high damage on impact and periodically deal electrical shocks to nearby enemies. Hit multiple enemies at once with the initial launch to enhance damage.

Stat Rank 1 / 2 / 3 / max
Duration 7 / 8 / 9 / 10 s
Damage 1000 / 1300 / 1600 / 2000
Damage / Second 100 / 150 / 200 / 250
Augment Conductive Sphere

Arcsphere Augment: Projectiles that pass through Arcsphere have guaranteed Electricity Status Effect and +75% Electricity Damage.

Stat Rank 1 / 2 / 3 / max
Damage 15 / 35 / 55 / 75%

Coil Horizon

Energy50

Throw forward a Gyratory Sphere that will implode after a few seconds or can be manually triggered.

Stat Rank 1 / 2 / 3 / max
Damage / Second 1000 / 1150 / 1300 / 1500
EXPLOSION DAMAGE 500 / 750 / 1000 / 1250
EXPLOSION RADIUS 12 m
Augment Coil Recharge

Coil Horizon Augment: Gyratory Sphere can be recalled. Enemies in its radius suffer 500 Electricity Damage and chain other enemies. Enemies pulled into detonation suffer additional discharges.

Stat Rank 1 / 2 / 3 / max
Damage 350 / 400 / 450 / 500

Acquisition

Platinum Price
325

Crafting

Foundry · Blueprint
Gyre
Build25,000 3d 50
Components · 4 Credits Build Time Rush Ingredients
Gyre Neuroptics
15,000 12h 25
6× Neural Sensors 300× Thrax Plasm 60× Voidgel Orb 4,500× Plastids
Gyre Chassis
15,000 12h 25
8× Morphics 500× Thrax Plasm 12× Entrati Lanthorn 3,300× Alloy Plate
Gyre Systems
15,000 12h 25
2× Argon Crystal 300× Thrax Plasm 40× Voidplume Quill 6,500× Ferrite
Orokin Cell
15,000 2
50,000× Alloy Plate 50,000× Nano Spores 25,000× Salvage

Polarity Slots

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