Gyre
Annihilate enemies with the conductivity of coils and transmitters. Gyre’s electric attacks provide crowd control. She is the embodiment of elegant theory.
Passive Ability
Gyre's abilities have a 10% chance to deal critical damage for each Electrical status that affects the enemy.
Abilities (4)
Cast with the 1-4 keys. Damage, range, duration and energy cost scale with the mods you equip.
Cathode Grace
75
60s
Gain a brief burst of increased Critical Chance and Energy Regen, with each kill extending duration of Cathode Grace. Casting is on a cooldown.
| Stat | Rank 1 / 2 / 3 / max |
| Duration | 8 s |
| Duration / Kill | 3 s |
| CRITICAL CHANCE | 25 / 30 / 40 / 50% |
| ENERGY RATE | 1 / 1.15 / 1.3 / 1.5 |
Augment
Cathode Current
Cathode Grace Augment: Eliminating an enemy while Cathode Grace is active will release an additional discharge from Rotorswell with 200% Damage and extend its duration by the same amount.
| Stat | Rank 1 / 2 / 3 / max |
| Pct | 50 / 100 / 150 / 200% |
Rotorswell
100
Gyre’s mechanisms spin at incredible speeds, generating an Electric Field that shocks nearby enemies. When Gyre gets a critical hit, a large electrical discharge will chain from the enemy that was hit to nearby enemies.
| Stat | Rank 1 / 2 / 3 / max |
| DURATION | 10 / 14 / 18 / 22 s |
| RANGE | 4 m |
| Damage | 100 / 150 / 200 / 250 |
| Discharge Range | 10 m |
| Discharge Damage | 250 / 350 / 400 / 500 |
Augment
Reverse Rotorswell
Rotorswell Augment: 35% of damage received is redirected toward the instigator as Electricity Damage.
| Stat | Rank 1 / 2 / 3 / max |
| Redirect | 20 / 25 / 30 / 35% |
Arcsphere
25
Launch a Gyratory Sphere that will deal high damage on impact and periodically deal electrical shocks to nearby enemies. Hit multiple enemies at once with the initial launch to enhance damage.
| Stat | Rank 1 / 2 / 3 / max |
| Duration | 7 / 8 / 9 / 10 s |
| Damage | 1000 / 1300 / 1600 / 2000 |
| Damage / Second | 100 / 150 / 200 / 250 |
Augment
Conductive Sphere
Arcsphere Augment: Projectiles that pass through Arcsphere have guaranteed Electricity Status Effect and +75% Electricity Damage.
| Stat | Rank 1 / 2 / 3 / max |
| Damage | 15 / 35 / 55 / 75% |
Coil Horizon
50
Throw forward a Gyratory Sphere that will implode after a few seconds or can be manually triggered.
| Stat | Rank 1 / 2 / 3 / max |
| Damage / Second | 1000 / 1150 / 1300 / 1500 |
| EXPLOSION DAMAGE | 500 / 750 / 1000 / 1250 |
| EXPLOSION RADIUS | 12 m |
Augment
Coil Recharge
Coil Horizon Augment: Gyratory Sphere can be recalled. Enemies in its radius suffer 500 Electricity Damage and chain other enemies. Enemies pulled into detonation suffer additional discharges.
| Stat | Rank 1 / 2 / 3 / max |
| Damage | 350 / 400 / 450 / 500 |
Acquisition
Crafting
| Components · 4 | Credits | Build Time | Rush | Ingredients |
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