Chroma
Unleash the draconic. Chroma employs Heat, Electricity, Toxin, and Cold to deal high damage while maintaining survivability. Soar with winged fury.
Passive Ability
Wings sprout for an additional jump and bullet jump.
Abilities (4)
Cast with the 1-4 keys. Damage, range, duration and energy cost scale with the mods you equip.
Spectral Scream
Exhale a deep breath of elemental destruction. Tap to cycle through elements, hold to cast. The chosen element applies to all of Chroma's abilities.
| Stat | Rank 1 / 2 / 3 / max |
| Strength | 200 / 250 / 300 / 400 |
| Strength | 45 / 50 / 55 / 60 |
| Strength | 17 / 33.5 / 50 / 75 |
| Strength | 3 / 4 / 5 / 6 |
| Strength | 45 |
| Strength | 25 / 40 / 55 / 70 |
| Drain / Second | 4 |
| Spread Range (Meters) | 7 / 8 / 9 / 10 |
| Engine value | 0 |
| Status Chance | 100 |
| Range | 4 / 5 / 6.5 / 10 |
| Range | 15 |
| Range | 10 |
Augment
Afterburn
Spectral Scream Augment: Upon deactivation, Chroma will launch an elemental projectile dealing — Damage for each second the ability was active, to a maximum of — Damage.
| Proj Dps | — |
| Damage Cap | — |
Elemental Ward
50
Depending on Chroma's elemental alignment, an offensive area-of-effect is created. Chroma and its nearby allies are imbued with defensive energy.
| Stat | Rank 1 / 2 / 3 / max |
| Range | 5 / 6 / 8 / 10 |
| Range | 6 / 8 / 10 / 12 |
| Strength | 1.5 / 2 / 2.5 / 3 |
| Strength | 0.8 / 1.2 / 1.6 / 2 |
| Strength | 0.6 / 1 / 1.4 / 1.8 |
| Strength | 0.24 / 0.28 / 0.36 / 0.4 |
| Strength | 0.8 / 1.2 / 1.6 / 2 |
| Strength | 25 / 50 / 75 / 100 |
| Duration | 10 / 15 / 20 / 25 |
| Duration | 10 / 15 / 20 / 25 |
| Duration | 3 |
Augment
Everlasting Ward
Elemental Ward Augment: Allies that leave the radius will retain the effect for 100% of the remaining duration.
| Stat | Rank 1 / 2 / 3 / max |
| Duration Pct | 50 / 65 / 80 / 100% |
Effigy
50
Chroma turns his pelt into a massive sentry that strengthens nearby allies and engulfs enemies in elemental attacks.
| Stat | Rank 1 / 2 / 3 / max |
| Strength | 100 / 200 / 300 / 400 |
| Strength | 85 / 90 / 95 / 100 |
| Strength | 90 / 100 / 110 / 120 |
| Strength | 9 / 10 / 11 / 12 |
| Strength | 90 / 100 / 110 / 120 |
| Drain / Second | 3.5 |
| Strength | 1000 / 2000 / 4000 / 8000 |
| Strength | 500 / 600 / 700 / 800 |
| Armor Reduction | 50 |
Augment
Guided Effigy
Effigy Augment: Cast and hold to make Effigy move to your aim point. Deals 4000 Damage/s and restores 5 Energy for each enemy in its path. Roars on arrival, stunning nearby enemies.
| Stat | Rank 1 / 2 / 3 / max |
| Dps | 1000 / 2000 / 3000 / 4000 |
| Energy | 2 / 3 / 4 / 5 |
Vex Armor
75
Chroma fortifies squad Armor when his Shields are damaged or he kills an enemy with a melee weapon. He increases squad Weapon Damage when he loses Health or he kills an enemy with a ranged weapon, double the effect on weak point kills.
| Stat | Rank 1 / 2 / 3 / max |
| DURATION | 10 / 15 / 20 / 25 s |
| Radius | 8 / 10 / 15 / 18 m |
| Armor Increase | 200 / 250 / 300 / 350% |
| Damage Increase | 200 / 225 / 250 / 275% |
| Armor Boost Per Melee Kill | 7.5 / 10 / 12.5 / 15% |
| Damage Boost Per Ranged Kill | 7.5 / 10 / 12.5 / 15% |
Augment
Vexing Retaliation
Vex Armor Augment: Taking 150 Damage will trigger a 9m burst. Shield damage will cause a Puncture Status effect while Health damage will cause a Blast Status effect.
| Stat | Rank 1 / 2 / 3 / max |
| Dmg Req | 150 |
| Radius | 4 / 5 / 7 / 9 m |
Acquisition
Crafting
| Components · 4 | Credits | Build Time | Rush | Ingredients |
|---|---|---|---|---|
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